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D and D 3.5e class spider-man

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Literature Text

D&D class Spider-man

"This life is not an easy one; I've made enemies, powerful enemies, put those I love in danger... but, when your past is a mystery, how do you ever stop looking for the truth?"
—Peter Parker/Spider-Man

Alignment : chaotic good
Hit Die : d6
Class Skills
Skill Points at 1st level
(8 + Wis modifier) ×4.
Skill Points at Each Additional Level
8 + Int modifier.

Class Features

The class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex),and Use Rope (Dex).

Weapon and Armor Proficiency

proficient with all simple weapons and light armor, but not with shields.

Class features

Web-Shooters:  
devices that can be strapped to the user's wrists that were capable of shooting a special web fluid. It appears to be able to hold more than one web cartridge in case more is needed. Web-Shooters project a line of fire similar to a dragon's breath attack up to 15 feet. Those targeted must succeed a Dex saving throw or be caught in the webbing ( DC 25 ).
While caught in webs they have to do saving throw using STR as the base.

Web Fluid:
A shear-thinning liquid, virtually solid until a shearing force is applied to it, rendering it fluid, whose exact formula remains unknown, but is rumored to be related to nylon. The web line’s tensile strength is estimated to be 120 pounds per square millimeter of cross section.

Spider-Man Suit:
as a free action spiderman can create a suit that would make him or her more  mobile but however does not offer much in terms of protection as it can tear easily by impact with objects and more.

Wall-Crawling:
Although not explained at all it's most likely like his Mainstream and Ultimate counterparts where Spider-Man's exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of his engrams resulting in the ability to mentally control the flux of inter-atomic attraction (electrostatic force) between molecular boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to Spider-Man's body (especially concentrated in his hands and feet) and another object, with an upper limit of several tons per finger.. This ability appears to be consciously used. Although can be be activated by stress or altered states of consciousness as seen twice when he awakens from a slumber.

Skills

Superhuman Strength: (Ex)
Gained at 1st level. Muscles are stronger and more efficient as a result of the spider's bite. He is shown to be able to easily overpower normal humans, pull apart guns, destroy his alarm clock by merely hitting it, shattering the backboard of a basketball hoop at school, and doing the same to his front door glass panel when he slammed the door shut, swing at high velocities on a rope or web, and was able to hold a van with one hand while hanging from a web. His strength also allows him to jump higher and farther than a normal human, easily capable of jumping from one building over a street to the next. Spider-Man's strength is great enough to lift 10 tons.

Superhuman Endurability: (Ex)
Gained at 1st level. As a result of mutation,muscles and flesh are tougher than a normal human. He was capable of surviving fall from hundreds of feet in the air, hit by a tazer, and smashed into brick walls with only minimal injuries and discomfort.

Superhuman Speed: (Ex)
Gaind at Level 3, can run much faster than a regular human and can easily catch up to speeding vehicles.

Superhuman Acrobactics : (Ex)
Gained at Lv 5, reflexes operate so fast that with the assistance of his Spider-Sense, he is able to easily evade gunfire even from close range he's reflexes are roughly 35 times faster than that of a regular human. Due to his incredible agility and flexibility Peter is extremely acrobatic and is able to preform high jumps, somersaults, flips and the like.

Superhuman Stamina: (Ex)
Gained at Lv 5 , a greater stamina than a normal human meaning he can perform physical activities for an extended period.

Superhuman Equilibrium: (Ex)
Gained at Lvl 8 starting with balancing on objects that are about the size of the user's hand from thumb to the last digit on the hand spread out, at higher levels of this skill user is able to perfectly balance on any object no matter how small or narrow with little effort even with two fingers and on a tightrope.

Superhuman Senses: (Su)
gained at Lvl 9 senses appear to be heightened, especially when used in conjunction with his spider-sense. tasks that uses the following senses Sight, hearing, smell, taste, touch gain a +2 during checks

Regenerative Healing Factor: (Sp)
Gain at Lvl 10, when being healed by another PC user heals at 3 times the normal rate , the users metabolism is greater and be more immune to toxins and alcohol and drugs or could lose their effects quicker.

Spider Sense: (Su)
Gain at Lvl 15 A tingling sensation in the user's mind warns the user of danger, where it is coming from and how to avoid it noted by a subtle "thunk" that sounds like a combination of someone hitting a base drum once immediately followed by a high pitched bell ringing sound. It seems likely that the stronger the tingling, the more imminent and threatening the danger is and that Peter can ignore it through intense concentration, and if user is exhausted or distracted it can lose some effectiveness.

Enhanced Hearing: (Su)
Gain at Lvl 15 able to hear any danger, via spider sense while he hear that it also may warn him of any danger.

Genius Intellect: (Su )
Gain at Lvl 20 , User is very smart, specifically in chemistry and physics. He is smart enough to perfect his father's webbing formula and to construct working mechanical web-shooters. He also apparently solves a formula that is key to creating the formula that mutates Curt Connors into the Lizard. all checks that uses INT gain a +2 bonus

Skilled Acrobat: (Su)
Gain at Lvl 20 Due to his superhuman physical abilities, Peter easily surpasses normal acrobats and is able to preform somersaults, flips, spins, cartwheels, etc.

Skilled Combatant: (Ex)
Gain at Lvl 20 , Using a mixture of his superhuman strength, speed, agility, reflexes, speed, equilibrium, Spider-sense, and web-shooters, Peter is able to utilize an devastating acrobatic fighting style that makes him a formidable opponent and allowed him to easily take down thugs, cops and even the more physically powerful Lizard.
request/commission from dragonguy14

reference www.d20srd.org/srd/classes/rog…
DM notes saves and checks will be on 
STR, DEX/Speed, CON, and Will on defense...
© 2014 - 2024 novadragon1000
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transcendantviewer's avatar
Question: Why does this have every class skill? I mean, I know, Spiderman's awesome, but still. And that's not to say anything about having ability scores probably in the 60s at the lowest. I'm not one to be a jerk, but I'm sorry, this is just too powerful for any kind of D&D setting aside from ridiculous, game breaking situations. As a player, yeah, cool, this looks awesome, and believe me, this really is a cool idea, but as a DM, I have to just say no. All of the no, all the time, everywhere. Just no. Too broken for anything but epic level. And even then, this is like level 50 stuff. Every time a superhero is brought into something with structure aside from the comical, city destroying, scale in comic books and movies, it just tears apart every form of structure to the system it's been introduced into. Here is a nice idea, but there's no numbers to add quantitative balance at all, and there's no scaling. None whatsoever. What I see here is an epic level character, not even a class.