dungeons and dragons original content
not all posted here are my ideas i had taken ideas form other places and modded them mainly from other players, many films, anime, stories, books, console games and Dungeons and Dragons campaign settings.
Sub-Galleries 18
Literature
samurai 5e Background
samurai are professional warriors , members of the noble class trained in the arts of warfare. They are not only trained for their role in society , they are born for it. Born into a web of loyalty, allegiance, and honor that influences every stage of their lives. A samurai cut lose form this web is no longer a samurai. He is a ordinary fighter, a ronin with no honor and no standing in society.
Skill Proficiency: Acrobatics, Intimidation, Persuasion.
Tool Proficiency: vehicles (land)
Equipment:
Katana (exotic longsword) ,
wakizashi( exotic shortsword),
Kimono,
musical or drawing tool
Clan ( choose 2 skills )
Crab ( heavy armor , st
Dungeons and Dragons - 5e
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Literature
D and D - conditions
name= Phyrexian Surgery
|special ability type= physical change to body
|infection dc= fortitude dc 10 to survive and dc 15 not take damage from surgery (captured by phyrexian and used as a test subject)
|incubation= upon waking from the surgery
|damage= 1d6 con, 1d20 subdual damage if fortitude roll was failed
Phyrexians are on the war march and are always needing new soldiers capturing new test subjects of all races, classes, religions. Half flesh half machine their only drive is to take over the world. If a player is captured and subdued they find themselves strapped to a table injected with anistisia to make them fall asleep (point of
plagues and illness
6
Literature
D and D - curses
1 Blinded Fortitude save DC 16 to resist. Permanent.
2 Deafened Fortitude save DC 16 to resist. Permanent.
3 Muted Fortitude save DC 16 to resist. Permanent.
4 Donkey Ears Fortitude save DC 14 to resist. Can be dispelled with a DC 14 Heal check or remove curse, alter self or any polymorph.
5 Gnarled Hands Fortitude save DC 14 to resist. Can be dispelled with a DC 14 Heal check or remove curse. Causes -2 on attack rolls and -4 on skill checks involving the use of the hands. Think magically bad arthritis.
6 Eye Bleeding Happens once with a Fortitude save DC 14 to resist. The character’s eyes bleed, causing blindness for 1 day
curses and cursed items
1
Literature
D and D - riddles
I am four; my siblings and I
The cycle of the years divide.
Like wind, rain, and the sun on high,
I fear no Death carrying the scythe.
Answer: Seasons
In which of five Ages of Man are we?
And which Age of Metal came before ours?
For which part of this heroic metal
Did we have to trade with lands from afar?
Answer: Iron, Bronze, Tin
I'm sometimes dark, and sometimes light;
Some of water and some of sky.
In gentle blues I idly lie;
My roar is death, and my tears, life.
My many shapes are things of dreams,
That none can touch but all may see;
In me are wisps of land and sea,
Yet I'm moved by the gentlest breeze.
Answer: Cloud
tricks and traps
2
Literature
D and D - creatures
GRAVEWATCHER
Magical Beast
Hit Dice:
Initiative: +3 Senses darkvision 60 ft., low-light vision, scent; Perception +10
Speed: 60 ft.
Armor Class: 15 (1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple: +4/+12 ( graverunners cannot grapple )
Attack: Claw +7 melee (1d6+4)
Full Attack: -
Space/Reach: -
Special Attacks: -
Special Qualities: -
Saves: Fort +5, Ref +7, Will +3
Abilities: -
Skills: -
Feats: -
Environment: graveyards
Organization: solitary, mated pair, groups
Challenge Rating: -
Treasure: None
Alignment: Usually evil or lawful evil
Advancement: -
Level Adjustment: -
-------
Grav
bestiary
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Literature
Half-Spider Class
Hit Dice: d6
Skill Points At First Level (6 +Int Modifier) x4.
Skill Points At Each Level: 6 +Int Modifier.
Class Skills:
The Class Skills (And the key abilities for each) are: Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex).
Weapon and Armor Proficiency: A Half-Spider is proficient with all simple weapons but not with armor or shields.
AC Bonus (Ex): A half-spider is highly trained at dodging blows, and she has a sixth sen
classes
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Literature
Alchemy variant rules
" Alchemy. The art of understanding, constructing, deconstructing, and then reconstructing the universe. "
These rules are designed in such a way that the Alchemist makes skill checks to preform his "magic". The only thing limiting the user's use of Alchemy is his skill with it. To use Alchemy , he needs the Alchemy Feat and ranks in one of the 8 Alchemy skills:
Alchemy (Earth)Alchemy (Water)Alchemy (Fire)Alchemy (Air)Alchemy (Organic) Alchemy (Metal)Alchemy (Chemical) Alchemy (Soul)
There is also Knowledge (Alchemy) for anyone who wishes to know facts and lore on the subject. Of all the Alchemical elements, Alchemy (Soul) is the only skil
abilitys and skills
4
Literature
historia guidebook - ch 12b
Antidotes
Alkanet (Shaun Hately)
Available: Summer 30% Locale: Temperate Rural
Preparation: none Cost: 2 gp/ 2 gp
Uses: 1 Ability Check: Intelligence -4
This plant has a thick red root, narrow hairy leaves, and small red or Blue flowers. The root can be eaten directly upon being drawn out of the Ground but will only keep for a week or so. The herb allows a +1 bonus To any saving
herbs and plants
9
Literature
historia guidebook - Ch 2
The Inner Planes
Prime Material Plane also known as Material Plane, the Prime Material, or just the Prime) is the central plane of existence. The inhabitants of each Material Plane always refer to their own plane as the Prime Material Plane.
spirit world
the spirit world is the alternate dimensions inhabited by the spirits of creatures. some spirits have a human partner. Sometimes humans can enter this place which are or most of the people who are able to see and communicate with Duel spirits. Sometimes humans only have one spirit partner and sometimes a human partner has multiple spirits.
dream world
the dream world also known as Elysio
overworld and planes
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Literature
Planescape - Equestria Mirror
Equestria Mirror
use activated / Look in mirrior
command word / elements of harmony
The mirror appears as an ordinary mirror, gold in color. with the words and a colored gem red (loyalty), orange (honesty), purple (generosity), blue (laughter), pink (kindness), and a along the frame and the sixth a magenta gem (magic) at the base. On the back is the word elements of harmony.
~ this item functions as the Plane Shift or Gate spell when activated takeing every object or person that is not secured to the ground the gate spreads outward from the place of origin the mirror itself of 15-25 feet , and takes them to
Equestria. Equestria is inhabi
items and artifacts
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Literature
historia guidebook - Ch 15
name water prison
discription: the user calls up water from nature to bind their enemy
gained: 15
class/race: wizard , sorcerer
exploit: none
use: the spell will be like a water prison the person traped inside will suffer water danger as in he or she will have to hold their breath for as long as they can before the water starts to suffocate them, it can only be broken with magic, but thunder element will also hurt the person inside... it can only be used in places where water is concentrated like a lake, river, ocean and only if the caster is in contact untill the spell is complete then he or she can back away and it stays in
battle artes
1
Literature
historia guidebook - Ch 13
Rituals
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Summon ritual
As you complete the dance, the forces gather and take form of the creature you summoned
Level: 5
Component Cost: 100 gp
Category: Creation
Market Price: 2500 gp
Time: 1 hour
Key Skill: Acrobatics, wisdom of what you are summoning
Duration: 2 weeks
To perform the ritual, one must set up a series of charms and candles in a circle. Then, one must perform the necessary ritual dance. After about half an hour, a cloud of energy from the plane the spell taps into starts to gather, and after a full hour, the ritual should be done. this is used to summon creatures from other planes to do the caste
rituals and magic
1
Literature
historia guidebook - ch 12
historia guidebook
" . . . Let me have
A dram of poison, such soon-speeding gear
As will disperse itself through all the veins,
That the life-weary taker may fall dead . . ."
"Romeo and Juliet," Act 5, Scene 1
NEW POISONS
Name: Name of the poison, plus any nicknames or black-market terms
Delivery: Injected, ingested or contact
Effect: The effect on the victim if the save vs. poison is failed
Save: The effect if the save vs. poison succeeds (not whether there is a
save allowed. There always is)
Onset: How long it takes for the poison's effects to begin
Duration: How long the poison's effects lasts
Cost: Cos
poisons
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Literature
pathfinders - Horsemen of the Apocalypse
Four Horsemen
Titles Archdaemons, the End Bringers
Home Abaddon
Alignment Neutral evil
Type Outsider
(daemon, evil, extraplanar)
CR high, usually 30+
Environment Abaddon
The Four Horsemen, the archdaemons, the End Bringers are powerful and unique daemons: they rule Abaddon, and have hordes of daemons in their service.
Each of the Four Horsemen represents one of four ideals: war, disease, famine and death. The actual position of being a Horseman is a coveted title and is often fought for by the greatest members of daemonkind. Each Horseman has his own legion of servitor daemons known as deacons or destroyers.[1] Each Horseman also boas
deities , demigods and divine beings
2
Literature
D and D - Campaign Setting
the surge of lordaeron
Level : intro, 7 maps
a plague ravages the nation of lordaeron turning them into the living dead, and is about to claim its next victem on the outskirts of the nation. can your actions stop the spread or will the entire nation fall into the undead.
race used: all humanoid and human
class used: anything gos
NPCs : arthas : paladin
jana: mage
DM
- notes karma is not used in this setting
map 1 :
- invisgate villages, source of the plague is somewhere north.
- find out what the undead are doing
- destroy the infected grainarys
map 2:
- find and expose the source of the plague
- find and destro
Campaign ideas
7
Literature
Template Planets
Name
Description
Religion
Structure
Technology level
NPCs
player sheets
20
Literature
Destiny Core - variants
variant add on
----
NPCs : the NPCs i make are not just thrown together willy-nilly they all have a past, history , persona that works according to their alignment, in so your actions will determine the NPC that will likely aid you in a crisis, keep in mind they have feelings too. the best thing that can happen is that they will aid you, the worst thing is they will hunt you down.
= Loyality being loyal to a NPC functions like the support converse in fire emblem when the PC and the NPC is fighting together they gain bonuses = to the class the NPC is this also include any ability unique to the class the PC is loyal with, the NPC may even tea
Destiny Core - RPG
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requests
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ravenloft PC character sheet by novadragon1000, literature
Literature
ravenloft PC character sheet
name Mardus
race human
level
class 1 Rogue Lvl 3
class 2
XP
XP to next level
SP
alignment
HP
AC
Initiative
STR 10 ( strength )
DEX 20 ( speed )
CON 15 ( defense )
INT 18 ( magic: wizard, Bard, Sorcerer)
WIS 9 ( magic: Cleric, druid, paladin, ranger )
CHA 18 ( skill: speech )
saving throws
Fort (CON) + 1
reflex (DEX) + 3
will (WIS) + 1
class 1 ability Rogue
Special:
-Sneak attack +2d6
-Evasion
-Trapfinding
-trap sens +1
-Find familiar
class 2 ability
Feats:
-Run (Human Bonus feat)
-Improved Initiative (1st level feat)
-Eschew Materials (3rd level feat)
spells
ability
skills
The mage
Alteration 15
Conjuration 15